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Updated: Aug 23, 2021

Although different techniques are used between the two for both deciduous and organic modeling, its core is polygonal modeling. In a nutshell, the difference between organic and deciduous surface modeling is exactly what the names imply.

Organic modeling is often the creation of 3-D models of living things, such as humans or animals. Hard surface modeling often focuses on inorganic objects such as buildings or furniture. While most of the modeling principles between the two are similar, mastering both or mastering just one requires a lot of practice.Dec. Another important point to note is that the line between these two categories is often decidedly controversial.

Some people say that everything that is animated is an organic object. It's a cardboard box. Something that would clearly be classified as a hard surface model. But because it is mobile, crushed and stretched, some may argue that this is an organic object for this model. The other side is a modern aerodynamic sports car model with lots of smooth flowing curves. Cars are inorganic objects, but due to the many curves of the network, some techniques more commonly used in organic modeling can be used to achieve the final result.


As mentioned earlier, organic models are often considered models of living things. They range from trees, plants to animals and humans. Organic models are also typically used in animation, so there are some important rules that must be followed to achieve the best results. Organic models are usually completely quadruple. This means that all polygons used to make the model are 4-edged. The shape is usually not that important as long as the number of edges is equal to four. This is important as "n-gons" (polygons with 5 or more edges) can act unstable when subdivided or animated. Therefore, it is a good practice to avoid them in all models, but more importantly in organic objects. While it is possible to make all organic objects in polygon modeling software, they are often brought into sculpture software for finer details. Making wrinkles and skin folds in ZBrush or Mudbox is much easier than polygonsal level. From here, it is exported as a texture that gives all the extra details to your model. Organic modeling requires a lot of practice and a lot of reference images to learn the anatomy of what you're doing and make it as realistic as possible. For example, when I'm muscular, human or something, you look at pictures of bodybuilders. While November's November is not as exaggerated as theirs, it is the exaggeration that makes it much clearer to see what and where each muscle is, along with its insertion and starting points. This information can then be translated into your Network.

* Hard Surface Modeling

Hard surface modeling is better than organic modeling according to experience. Because they are usually static objects, the type of polygons you use is not as important as long as the end product looks good. However, good apps and game engines tend to favor them. If you are an expert in architectural visualization, you will do a lot of hard surface modeling and very little organic modeling. But once again, this is where the distinction can blur. A sofa is a soft object with many curves and folds that make it look realistic. Is it still a hard-surface model? Depends on who you ask. Hard surface modeling is usually where people start with 3D art to get used to the workflow of any selected software and how polygons work together. Modeling straight edges is often easier than a face with many curves and wrinkles (but there are always exceptions).


• This distinction is useful because by separating these two modeling techniques, you can tell people very quickly the types of models you are most comfortable working with.

• If you are applying for a role as a character artist, you want to tell your employer that you are an expert in organic modeling.

* Likewise, if you're applying for something more architecture-based, you can say you're an expert in hard surface modeling.

• But they are often discredited because of the controversial meaning between these two categories.Dec. You can make the same model of a person and give one stone texture and one skin texture, and depending on who you ask, you can call one organic and the other hard surface.

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